I am neer the end of this quest and one "nasty veteran Draugr" has killed me so many times I that this is proving fruitless. The further part is by far more interesting. On the dais in the center of the room are two soul gem stands, one of which has an empty common soul gem, the other has fallen over at some point. The sarcophagi that contained the gatekeeper reveals a locked iron door that requires the key taken from the gatekeeper. I have tried several strategies. According to the locals, however, the dragons fought back, and a bloody and gruesome battle was fought at his temple, resulting in his defeat and the temple's ruin. As they speak a circular ramp around the Tree Stone drops and two cultists emerge, immediately attacking. Several cages are hanging from the ceiling as well. But one thing the Dragonborn did learn is Miraak's plan to leave the otherworldly Apocrypha and to return to Solstheim. Walk around the statue to a large room where a wide staircase with statues on either side rises up in front of you. Around it lies the bones of fallen dragons. Having reached the Temple of Miraak and the Tree Stone at the centre of the amphitheatre, will launch the quest. Enter a brightly lit room with the skeleton of a dragon keeping vigil overhead. Begin with heading straight forward to the North. At the top of the stairs are two look out points, one facing the southeast and the other facing the southwest. The corridor turns to the north, at an overturned brazier, and reenters the previous tunnel. There are two tripwires on the right-hand side of the stairway that activate two sets of falling boulders and one on the left side that activates a third mass of boulders. This ends the quest and launches the follow-up quest The Fate of the Skaal. This will trigger the tough Deathlord Gatekeeper and five mostly high-level minions to straggle from their coffins. You will pass another narrow corridor on your right, but first, go the room at the end to find a kitchen area. Look for another plinth with a handle on to the left and a stone slab in front. Follow the corridor to the east and around to the two barred windows. The main approach to the temple is from the west. Not surprisingly, the sarcophagus on the left opens and a leveled draugr will emerge. Once they have been dealt with, enter the temple. 1. At the other end you enter a strange circular room with a pedestal in the center with the Black Book, Waking Dreams. The path is blocked by some fallen masonry, so detour to the right to find some urns to loot as well as some shelves. Main story mode - The Temple of Miraak. The room contains a row of sideboards containing a leveled paralysis poison, a leveled potion of invisibility, two empty petty soul gems, a Conjuration spell tome, eight loose coins, one small and two medium coin purses, a random healing potion, an empty greater soul gem, and an Alteration spell tome. Against the rear wall is an alchemy lab. Shelves in this room hold three random magicka potions, a bunch of elves ear, two bunches of frost mirriam and six iron ingots. The next area with the numerous bookshelves has loads of ingredients and potions in it, and there’s handily an Alchemy Lab in a corner for mixing them all together. Once cleansed by completing the quest At the Summit of Apocrypha, this stone gives you the power Root of Power, which makes all spells cost 75% less to cast for 60 seconds. I read the black book a second time time, passed the trials (obtaining and placing the larger books) got into chapter 6 and learned the word from the wall. As you are not able to climb the rubble up to the balcony, climb the stairs to the first landing. Around it lies the bones of fallen dragons. Hanging from the ceiling are four bunches of dried elves ear, three garlic braids, and three bunches of frost mirriam. Having reached the Temple of Miraak and the Tree Stone at the centre of the amphitheatre, will launch the quest. Ahead is a bone-strewn catwalk spanning a large room below. Through the first doorway on the right is a lit brazier and two rooms; one to the left and the other to the right. Next, take the stairs down into a semicircular room, like those found in most barrows across Skyrim. Black Book: Filament and Filigree Black Book: Sallow Regent Black Book: The Hidden Twilight Black Book: The Winds of Change Black Book: Untold Legends. The first level of Apocrypha is very easy - just climb the stairs in front of you and read the book which leads to Chapter II. Pulling the handle will lower the entire structure to reveal stone steps heading down. Temple of Miraak bug (PS4) spoiler. Several draugr are patrolling around. Team with Frea to slay the tough group and take the Temple of Miraak Key from the Gatekeeper's remains. Behind the wall is an unlocked chest. Frea suggests returning to Skaal Village and her farther the village shaman Storn Crag-Strider to discuss what can be done to stop Miraak. Follow the only possible path to the top of the next set of stairs (eliminating two Seekers on your way) and take the … The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Temple_of_Miraak&oldid=2198080. On a work table is a random healing potion, two bowls of spriggan sap, a salt pile and a sprig of elves ear. Upon close inspection you will find that the stairs to the top have been destroyed. Aleksi134. then go to the village and speak to the Shaman. At the bottom of the second staircase, past the two lit braziers, the path turns to the left, heading south. But now what? There is a doorway in the southwestern corner that leads to another room with a trap door in the center. https://elderscrolls.fandom.com/wiki/Gatekeeper_(Dragonborn) Afterwards head to the deeper part of the dungeon. I've found Frea, a warrior from the Skaal Village on Solstheim. On shelves are various alchemical ingredients, including two deathbell flower, four salt piles, a bowl of void salts, a sample of bear claws, a bowl containing a chicken's egg, a rock warbler egg and a pine thrush egg, a bowl of frost salts, two dragon's tongue flowers, and three bowls of bone meal. There is a second exit from the room to the east that enters another twisting tunnel leading to the outside. I had a pretty hard time at first trying to figure this puzzle at but its actually pretty simple. Ahead is the room you crossed on the catwalk. The prerequisite quest for The Temple of Miraak is Dragonborn, which as you correctly suggest is triggered by reading the orders of the two random(ish) encounter Cultists who attack you in Skyrim.However, the prerequisite for the Dragonborn quest is not level related but requires your character to have started The Horn of Jurgen Windcaller for the Greybeards in order to be triggered. There are ten swinging blades, but with careful timing and precise movements, damage can be avoided. Endorsements. Behind the corner, there are two Cultists - try eliminating them, but at the same time try avoiding the trap (there's a pressure plate in the middle of the room). This opens into a narrow room with a window into the next room in front of you. A way into the temple thus opens. Rather, find the stairs heading down from the overlook, against the eastern wall. Then, look to your right to find a skeleton lying at the foot of the stone buttress. Ahead is an intersection splitting the path to the north and to the northwest. As soon as you start to descend, battering rams will swing across the tunnel and two draugr will emerge on either side of the tunnel. Both paths merge again up ahead, so take the path to the right, heading north, to an unlocked chest. I am inside the second level of the Temple, the Sanctum, and I've just gotten to the dragon Word Wall, the one that lets you gain collosal damage once per day. 58. It carries the Temple of Miraak key. This article is about the location. The first bookcase contains three random magicka potions. When the Dragonborn mentions that cultists sent by Miraak have been attempting to assassinate the Dragonborn, it becomes clear that they both must find the source of Miraaks power and put an end to all of this. I am not that strong at 6 level but I do have 2 pretty good companions who have been doing well, Freya and a hired gun, I picked up in Whitewater. Go through the dining hall and use the key to open the iron door. I'm at the sequence where there's a Draugr deathlord and three magic cultists. Two cultists will exit through a door at the bottom and attack. Posted by 3 days ago. ID: DLC2MQ02: Suggested Level: 30 There are four draugr and four skeletons towards the back of the room. < > Showing 1-5 of 5 comments . Climb up and at the top, go down into the round area in the middle. In one of the alcoves, look for a handle that opens a secret door in the dining room. spoiler. Reading the book, the Dragonborn comes face to face with the presently too powerful Miraak, who leaves the Dragonborn to be dealt with by a pair of Seekers. Well, you should, at the very least, have enough dragon souls to unlock all three words of the mind control shout (forgot the name). However, activating the Stone will cause you to become enthralled as well; break free by moving away from the area. Uncover the source of Miraak's power in the Temple of Miraak. A set of shelves is against the east wall with an empty common soul gem. It is being worked on by some of the citizens of Solstheim under Miraak's influence. The temple itself was clearly being rebuilt but only the bottom level and surrounding wall had been finished. "You there. A slumbering draugr is awaiting; a good candidate for a sneak attack. The exit is in the northwest corner. One of the residents of Freya Island will go with the player to explore the Temple of Miraak, in the dungeons of the temple of the player there are many traps and enemies, the main value is the wall where you can learn a new scream. Two cultists will be approaching ahead. Six animated skeletons will arrive as you cross the walkway and start looking for you. At the Summit of Apocrypha: Confront Miraak at the summit of Apocryphaand defeat him once and for all. Three more pressure plates, all activating poison darts, are at the base of each of the three ramps. Location(s): Temple of Miraak: Prerequisite Quest: Dragonborn: Next Quest: The Fate of the Skaal: Reward: Word for the Dragon Aspect shout, The Black Book Waking Dreams. Side missions - Raven Rock . Through the doors is another damaged but well-lit room with rubble to your left, a barred window in front of you and a portcullis on your right. Follow the wooden ramps up to find yourself looking down into a sort of amphitheater with the Tree Stone in the center. A pressure plate that activates a battering ram ahead of you is at the top of the stairs. The Temple of Miraak is a location in Solstheim dedicated to the dragon priest it is named after, Miraak. The Temple of Miraak: Uncover the source of Miraak's power in the Temple of Miraak. Interact with the book to move forward. Learning the dragon shout word causes all the sarcophagi to burst open revealing three leveled live draugr and two dead draugr, while the Gatekeeper, a named draugr, bursts from the sarcophagus by the chest. After the fight, descend the stairs to the bottom where there are five dead draugr, one of which is in a wooden cart. Indeed, all are enthralled by Miraak through his control over the Tree Stone in the center of the compound. But Miraak's hypnotic powers over the enthralled are too strong. Talking to Frea reveals that her village has been trying to fight against Miraak's powers, but only a very few were able to resist, Frea being one of them. Activate the pull chain to the right to raise it. Note: It is possible to re-enter the book. It opens up a tunnel that leads to another well-lit small room with an unlocked chest and a stone table. Total views. Head inside the Temple Miraak together with the warrior and take a look around the rooms - you should find some valuable items and a treasure chest. Behind the statue is a pull chain that opens a rotating door. Tales of people entering a trance in their sleep to wander off and build vile structures around the Sacred Stones of the island, and this temple. Pass through the bone chimes down a wooden ramp as three more wooden ramps across the room drop down to reveal two high level draugr and a high level cultist. Two bookcases are on the east wall. Back in the previous room, go through the doorway to the south where a sarcophagus on the right will burst open and a leveled draugr will emerge. The only monsters in the last room were two seekers and a lurker. During the era prior to the Dragon War, the Dragon Priest, Miraak, ruled the island of Solstheim from this temple. -__- Is Miraak at a fixed level higher than mine, or does he level with the player? Then look directly to the west and find another pod containing leveled loot. Sniping them from the bottom will draw them all towards you, possibly setting off the falling boulders making the fight much easier. But Miraak's hypnotic powers over the enthralled are too strong. There is just enough room between the pressure plate and flames to stand out of the way to avoid damage. There are alcoves in the wall all around this room; moving to the left around the room is a bowl containing an emerald, garnet and flawless amethyst, a random resist magic potion, and two random potions of healing. He sends me back to Solstheim, where upon Frea says that the book is dangerous and we should take it to her father. More videos View more from uploader. I have a Problem on my PS4and don‘t know how to fix it. Use your Bend Will shout on the Stone at Miraak's Temple and the Stone just north of the temple near the path to the village freeing the Skaal. On a second note, I've tried using every means at my disposal to give me an edge... Spectral assassin and thralls to tank, Highborn and Vampire Lord abilities, but nothing gives me a good advantage. They are obviously looking for you as one of them says, "They must be around here somewhere". Finally the Dragonborn and Frea reach a mysterious chamber with the Black Book: Waking Dreams on the central altar. As the corridor turns to the west, you will see two cultists coming into the room in front of you. This will alert the three cultists at the bottom of the stairwell to your presence and they will join the fight. I'll start by saying I'm level 41, but most of his attacks kill me in one hit. Uploaded by SahVulon. The word wall is to the left and an unlocked chest is just ahead. Work your way around the room to the west side where there are three upright sarcophagi near the wall; one is already open with the draugr laying dead on the ground. At the top of the stairs, at the base of a large statue, is the unlocked boss chest. You'll find Miraak's huge temple nearby. Descending the stairs you will hear the sounds of a word wall with a part of the Dragon Aspect dragon shout. Curiously, the workers take no notice of you as you pass. https://skyrim.gamepedia.com/The_Temple_of_Miraak_(quest)?oldid=143002. I'm a level 20 orc, with all updates and all download content for Xbox 360. Temple of Miraak end quest glitch (SPOILERS)? This page was last modified on 19 August 2020, at 19:36. How to beat Temple of Miraak? The backside of the wooden wall contains a set of shelves containing three poisons. Temple of Miraak bug (PS4) spoiler. After looting the chest, back on the main path watch for a pressure plate that activates a spike wall, and a second pressure plate that activates two battering rams, one you can see straight ahead, and the other off to the left. The next doorway on the left has a broken stone table with a wooden wall partitioning the room. Miraak levels as you level, downside is his level is always 10% higher than you. The room on the left has four cages suspended over a fire, three of these have burnt corpses inside, that can be looted for a small amount of gold. The Dragonborn is thrust into the chaos and the fate of Skyrim is in his/her hands. This page was last edited on 8 March 2017, at 20:48. Stacks of dead draugr are against the walls. The first room on the left as you travel along the corridor contains a large circular table with five stone thrones and two seated skeletons with a third on the floor. There is an unlocked chest and a throne for Miraak to oversee the action below him. When he woke, he was at the Temple of Miraak, working at a wall with a pickaxe, seen in third person. The fight will follow a patter - when Miraak's health falls down to a certain level (around 30%), ... the cultists Read Cultist's Orders Travel to Solstheim Search for information about Miraak Investigate the Shrine Reach the Temple of Miraak. During the period of time when dragons ruled over mortals, Miraak served as a dragon priest on the island of Solstheim. There is a plinth with a handle by the second window that will open the portcullis. To your right you will see a flight of stairs leading up to a balcony. Frea and Rayya are just standing around and it looks like I've explored everywhere, so I must have missed something somewhere? On the shelves are two salt piles, a bowl of fire salts, three potions of healing, a leveled potion of strength and a leveled enchanter's potion. 18 is kinda pushing it though. Added on 15 December 2020 10:03AM. A draugr is standing down that pathway. After this quest before you leave the temple, I was able to gain the third word right away. Between the two stairwells is a sideboard with two filled random soul gems on top. To the right are five upright sarcophagi with a sixth next to the chest. Just inside the doorway to this room is a pressure plate that triggers a poison dart trap. Both plates are easily avoided. There are two ominous looking sarcophagi; one in each corner of the room. The Draugr that bursts from the corridor after the 'damaged but well-lit room' can fall out as a dead Draugr Deathlord. Video information. Just northwest of the starting platform there is a table with a soul gem. She is also searching the Temple of Miraak, looking for answers. Proceed over the rubble and down a corridor to a pair of large double iron doors. If you fight him at level 20, he'll be a level 22; at level 81, he'll be a level 89. An unlocked chest is tucked away beside the table. First character ever, started playing this game recently. If I leave and come back once I'm stronger, will all of the progress I've made be saved (i.e. When you get closer, you'll start to hear people working on the stone around here. Tip: The exploration, pretty much to the end of the book, will accelerate later progress in follow-up quests. Close. This time Miraak is not there, and this part of Apocrypha can be explored. The Tree Stone is located in the center of the above-ground structure. On the table is a leveled potion of stamina. Exploring the temple, reaching the Sanctum, leads to the Gatekeeper who carries the Temple of Miraak Key allowing further progress into the ruins. (20 points/Bronze) The Fate of the Skaal: Find a way to free the citizens of Skaal Village. Hi everyone! On the table are two black soul gems, one empty, one filled, and a bowl that contains three empty soul gems: petty, lesser and common. Potentially a dumb question, but I've made it to the Draugr Death Overlord within the temple and I am fairly certain I have no hope of beating it (I'm only level 9 and my weapons/magic is pretty weak). After dealing with the draugr look to your left for two dead draugr on a stone tables, one of which is partially buried under rubble. A pressure plate that activates a poison dart trap is at the bottom of the ramp you are on. Talk to Frea - part 1 Find the source of Miraak's power Read the Black Book Talk to Frea - part 2. Does progress in the Temple of Miraak save? Through the door behind the sarcophagus is a long stone table with two thrones, both occupied by dead draugr. Another slumbering leveled draugr is ahead and will alert two more during any fighting. Pick up the potion of healing by the skeleton and then climb up the buttress. Make your way out of the town and up to the top of the mountain in the center of the island. Once you reach the scaffolding you will hear Frea pleading with the enthralled people to leave this place. Frea is desperately trying to convince the workers there, some from her village, to leave and go home. Reading Waking Dreams (which can be taken back from Storn's body) will transport the Dragonborn to Apocrypha. Just south of the starting platform is a table with a few books including Bone, Book I. Follow the rubble on the left around to find a hidden door with a pull chain to the right. Skyrim. It is possible to avoid a really tough fight by using rune magic to cause each of the sarcophagi to open individually before absorbing the dragon shout word. There is nothing of interest in this room, so exit in the northwest corner. Climb down the ruined stairs to explore the rest of the room. Temple of Miraak. Follow the tunnel as it twists and turns until you come to a room with a circular grate in the floor covering a stairwell. Through the doorway is a narrow passage that twists and turns and is lit by widely spaced torches. I meet the infamous Miraak. I brought Lydia and join up with Frea but I can't seem to win this battle. However, at some point, he rebelled against his dragonoverlords, using his power to devour their souls to gain power over them. Behind the thrones is a second locked door, requiring the same key as before. The tunnel descends a flight of stairs and is blocked by a portcullis. At the end of the walkway the tunnel continues to rise to the west until you reach a lit brazier. At the bottom of the hole, follow along to an open doorway on your left. It then descends a short flight of stairs to the south. Follow this corridor as it leads to the north. You will find Herkja and Sirkjorg along with a reaver on the stairs. Travel through to the portcullis. At this point part of the circular stone floor around the tree will drop, revealing a ramp. In Oblivion, it is time to begin the trek and struggle up to the Summit to confront Miraak. As you approach the intersection, up to five leveled draugr will converge on the junction and attack you in numbers, so this can be quite a tough battle. Hi. He will give you your next lead however and send you up to Miraak's temple. Ahead you will see some iron doors with a pressure plate at the threshold that causes the doors to close flamethrowers to fire from the walls. There is also a pressure plate that activates the rams in the middle of the passage. Activate the handle on the plinth to continue. Upon starting a conversation with her, she will tell you that she is here to save or avenge her people; when you tell her that Miraak tried to have you killed, she will say that you both must find a way inside. Frea is desperately trying to convince the workers there, some from her village, to leave and go home. The Temple of Miraak - part 1; The Temple of Miraak - part 1. I never even bother with going to Solsteim before hitting at least level 50. Across the room, beneath a bizarre three-headed relief, is a plinth with a handle. Once you have climbed high enough, jump onto the balcony. Side missions - Black Books. Head down the stairs to a brazier with stairs leading down on either side. 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