> Solid Snake Music Compilation of Hideo Kojima/Red Disc / / KICA-7929 Arrange 09.23 Konami MSX Super Best Antiques / コナミMSXスーパーベストアンティークス / Konami MSX Super Best Antiques KICA-7909~10 Soundtrack [1], Metal Gear 2 builds upon and further evolves the stealth-based gameplay of its predecessor. He also indicated that the ending sequence was meant to show their emotion towards the MSX system due to it ultimately being the last game they worked on for that console. MSX2, Mobile phone, PlayStation 2, Virtual Console, PlayStation 3, Xbox 360, PlayStation Vita Despite this, all was not well in the world. In addition, all the soldiers were designed to operate under their own schedule, with Kojima citing it as being similar to a simulation game. The game also ran into development problems when the entire development team for the game was forced to put the game on hold in order to lend support for the development team of SD Snatcher after the latter game's development progress had been compromised, with there even being rumors that Metal Gear 2 would end up halted altogether under those conditions. MSX2JP July 20, 1990Mobile phoneJP October 1, 2004PlayStation 2JP December 22, 2005NA March 14, 2006EU October 6, 2006AUS October 13, 2006 Virtual ConsoleJP March 30, 2010PlayStation 3NA November 8, 2011JP November 23, 2011EU February 3, 2012Xbox 360NA November 8, 2011JP November 23, 2011EU February 3, 2012PlayStation VitaNA June 12, 2012JP June 28, 2012EU June 29, 2012 It was also included in the HD remastered ports of Metal Gear Solid 3 released for PlayStation 3, Xbox 360 and PlayStation Vita and was given a stand-alone re-release in Japan as a downloadable game for mobile phones and the Wii Virtual Console. [8], The transceiver has also been greatly revamped from the first game as well, with conversations now being context-sensitive rather than being simply area-oriented. Metal Gear 2: Solid Snake (メタルギア2 ソリッドスネーク, Metaru Gia Tsū Soriddo Sunēku?, commonly abbreviated MG2) is a stealth action game that was written and directed by Hideo Kojima and developed by Konami. However, said plot point would eventually be used for the plot of Metal Gear Solid, and to a lesser extent Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid: Portable Ops, due to the then-rapid and unexpected changes to society as a result of the ending to the Cold War. If the player is discovered by the enemy, it will trigger Alert Mode and the number of life points they currently have will be displayed on the upper right side of the screen. Directed by Hideo Kojima. Many of the character's profile pictures are modeled after real celebrities. In addition, all the equipment that was photographed for the game box and manual had belonged to various members of the development staff, and the crawling characters were derived in design from staff members who were acting out the poses. A radar with a 3x3 grid on the upper right hand screen shows Snake's current position in the center screen (as a red dot), with enemy soldiers as white dots, allowing the player to determine what's ahead. They also made sure to create the game on a 4 megabit cartridge specifically to allow for cutscenes, as they were earlier forced to remove the cutscenes from Metal Gear due to insufficient memory.[8]. According to Paul Soth of GameSpy, the game is superior to its predecessor \"in almost every way\" and is \"one of the best 8 bit games ever made.\" Much of its gameplay and many of its plot elements were used again in Metal Gear Solid eight years later. [10], Furthermore, because Shoulder Nishio, the mecha designer for the game, constantly exceeded the ROM limit while trying to implement various aspects, several things ultimately had to be cut from the game, such as the boss character Maniac Cop, a mass-produced Metal Gear G, the Goliath tanks, wires, searchlights, flying soldiers, and piranhas, and that they had run into similar ROM exceeding problems throughout development. However, the game was not released in the Western world, due to the conflicting release of Snake's Revenge, until 16 years later. This is a reference to the North-South problem of Neo Kobe City featured in Snatcher, a socio-economic division that existed between the wealthy, long-time residents in the city's northern zones and the poor, mainly immigrant population centered in the city's southern regions. Metal Gear 2 was released for the Virtual Console on March 30, 2010 in Japan only. Le jeu a été développé par Konami Computer Entertainment Japan et édité par Konami en novembre 2001 sur PlayStation 2. A similar story was also stated in the August 1990 issue of MSX Magazine, although the person involved at Konami was never identified, and it indicated they didn't even think of developing a sequel at all to Metal Gear until someone stated they'd like to play one.[8]. Metal Gear 2 was also released for the Wii Virtual Console exclusively in Japan on March 30, 2010. The MSX2 version of Metal Gear 2 was only released in Japan, although Kojima would later direct another sequel titled Metal Gear Solid, which was released worldwide for the PlayStation in 1998 to critical acclaim. He also added in a crawling ability to give a more 3D gameplay sense to an otherwise 2.5D game as well as add more depth to the gameplay mechanics. [11], The initial story plan for Metal Gear 2 would have entailed a renegade American special forces unit hijacking a nuke on American soil, although it was nixed largely because it was deemed too unrealistic. The story also ended up having to be rewritten due to events that occurred that had not been anticipated during development, such as the Tienanmen Square Protests, the Romanian Revolution, and the collapse of the Berlin Wall, which was slated in the game to occur in the mid 1990s, and subsequent Reunification of Germany. METAL GEAR SOLID 2 HD Edition. [14] Jeremy Parish of 1UP.com referred to Metal Gear Solid as "basically a high-spec remake of Metal Gear 2. Novelty business cards promoting the Japanese mobile phone release. Determined to finish his mission, Snake fights against Zanzibarland's elite mercenary force and manages to reach Dr. Marv's cell. Platform(s) Both men later fight hand-to-hand in a minefield, and Snake finishes him off. This later led to Metal Gear 2 being re-released alongside the original Metal Gear as additional content in the Subsistence version of Metal Gear Solid 3 for the PlayStation 2 in 2005. Also, it's no longer possible to skip any floors by rapidly pushing the button. The characters' names from the original MSX2 version of the game are shown in parentheses. On October 1, 2004, Konami released a mobile phone version of Metal Gear 2 in Japan for the i-Mode, EZweb and Vodafone services. The biggest change in the game was the enemy's behavior. Over the course of his mission, Snake teams up with Holly White, a CIA operative posing as a journalist, and Gustava Heffner, an StB agent and Dr. Marv's bodyguard. MGS2 is a revolutionary entry for the series as it was one of the first games on the PS2 system, and … [19], On March 23, 2012, Kojima cited that he had no current plans on remakes due to it necessitating that he rewrite most of the games' story. The enemy can also hear any noise made by the player which usually occurs when the player fires a non-silenced firearm, uses an explosive, hits a wall or walks on certain types of terrain. Additionally, Integral features two hidden tunes based on Metal Gear 2 available via a secret codec frequency in the main game. Metal Gear Solid 2: Sons of Liberty A soldier named Raiden is sent to an offshore cleanup facility which has been commandeered by terrorists, but when the truth unravels, his mission is completely changed. Kazuhira Miller, when doing commentary on the Easter eggs, commented that "[Solid] Snake was 16 by 32 pixels and eight colors,"[15] and also quotes himself from the game. "[15] Nickolai Adkins of 1UP also noted how much of the scenario and plot elements in Metal Gear 2 were recycled in Metal Gear Solid, ranging from "Snake emerging from retirement to rescue a kidnapped non-soldier personnel" in the beginning to "an escape sequence where Snake is accompanied by his female accomplice/love interest" at the end. Following the success of the NES version of Metal Gear, which sold over a million units in North America, Konami began the development of a sequel for the same platform titled Snake's Revenge designed specifically for the overseas market. 1 spot on the October 1990 issue. Deciding when exactly Solidus Snake died is a fun one, as the character is technically killed by Raiden in Metal Gear Solid 2. One is an arranged version of the "Theme of Solid Snake", while the other is an arrangement of "Zanzibar Breeze." [8][10] Hideo Kojima, who directed the first MSX2 game but was not involved in either of the NES versions, did not have any plans to develop a sequel himself at the time until he became reacquainted with a coworker who was assigned to work on Snake's Revenge on a train ride in Tokyo. In Metal Gear, Snake, giovane recluta dell'unità FOXHOUND, fu mandato nella sua prima missione a liberare il suo compagno Gray Fox e a distruggere il Metal Gear. Жанр игры официально определён как «Тактическая шпионская игра». Metal Gear 2: Solid Snake is a little-known release in Konami’s popular Metal Gear series, because it was released only in Japan for Konami’s MSX2 computer. Elevators no longer have a display above the door to show which floor they are currently stopped at or the direction in which they are moving. Set in 1999, a few years after the events of the original game,[c] Solid Snake must infiltrate a heavily defended territory known as Zanzibar Land to rescue a kidnapped scientist and destroy the revised "Metal Gear D". Aside from canonical sequels to the game, there is at least one non-story reference to Metal Gear 2 in the franchise: In the Déjà Vu/Jamais Vu missions for Metal Gear Solid V: Ground Zeroes, the logo for Metal Gear 2 can be seen on a wall. Instead of remaining stationed in one screen like in the first game, enemy soldiers can now patrol different screens across a single map. Metal Gear 2: Solid Snake is an overhead action-adventure stealth video game, taglined as a A later issue of the same magazine also had a poll asking which game should be ported, with Metal Gear 2 being ranked first among the votes, followed by Snatcher, the then-popular STG game XEXEX, and the TwinBee series.[14]. A mark will appear on the player's feet when making a noise while walking on certain types of terrain. A radar with a 3x3 grid on the upper right of the screen shows the player's current area in the center grid (as a red dot), with enemy soldiers as white dots, allowing the player to determine what's ahead. Metal Gear 2 was included in the Metal Gear Solid: HD Collection compilation for the PlayStation 3, Xbox 360, and PlayStation Vita, as well as Metal Gear Solid: The Legacy Collection for the PS3. Publisher(s) The radar can also be used with the mine detector equipped to determine the locations of any placed mines or fire Stinger missiles on an airborne target. After Kojima saw Snake's Revenge, he decided to go ahead and make an official follow-up to Metal Gear, and MG2:SS was released for the MSX in 1990. As such, Retro Gamer regarded Metal Gear 2 to be "as close as anyone can get to playing Metal Gear Solid in 2D", putting it above the Game Boy Color game released a decade later in 2000. After undergoing a business trip to the sales division of Konami, Kojima successfully convinced his superiors to approve the development of Metal Gear 2: Solid Snake with the MSX division. [1] Metal Gear 2 would finally see an official English release 16 years later as a component of Metal Gear Solid 3: Subsistence. Also assisting him on-site are Horry White ("Holly White" in later versions), a CIA agent posing as a journalist; Natasha Marcova (Gustava Heffner in later versions), an StB agent and Dr. Marv's bodyguard; and Dr. Petrovich Madnar ("Drago Pettrovich Madnar" in newer versions), the Metal Gear designer from the first game, who was captured along with Dr. Marv. He also intended to emphasize the survival aspect by cobbling together various items to create new equipment and weapons. [12], The game was released exclusively in Japan for the MSX2 in 1990. As he tries to escape, Snake meets Big Boss. Metal Gear 2: Solid Snake Konami As one of the goals for creating the game involved pursuing realism, the development team for the game spent various days and nights gathering as much reference materials as possible for everything they could think of, including movies, books, as well as model guns, with it even going as far as to have people in combat fatigues and meeting an author who was a former Green Beret. Namely, the handgun, sub-machine gun, grenades, anti-air missiles, remote control missiles, landmines, camouflage mat, incapacitating gas, lighter, lacquer spray, cigarettes, body armor, gas mask, binoculars, cold medicine, and the various rations had their proper names removed, presumably to avoid any references to real life brand names, while the remaining weapons and equipment had their names slightly altered for transliteration purposes (eg, Plastic Explosives was changed from "プラスチック・バクダン " to "プラスティックバクダン"). The crawl ability now has its own button. Many weapons and equipment from the first game are brought over as well as new items such as robotic mice used to distract enemies, a camouflaged mat and three different types of rations with their own attributes. After the success of the Nintendo Entertainment System version of Metal Gear had in the Western market, especially in North America where it sold over a million copies, Konami commissioned the development of a sequel for the NES made specifically with the Western market in mind without the consent of Hideo Kojima. Fashioning a makeshift flamethrower, Snake defeats Big Boss for the second time. For example, the player can now kneel and crawl in addition to walking, allowing them to avoid making noise. Metal Gear Solid's Story In 2 Minutes (Part 2) Lucy jumps back into the mind-melting world of Metal Gear Solid as she tries to unravel the adventures of Solid Snake and friends. To counter the problem, Czech scientist Dr. Kio Marv bio-engineers a new species of algae, OILIX, that could produce petroleum-grade hydrocarbons with little expense and effort. The story is told through text screens in between action. He later reiterated this response on Twitter on June 27, 2013. Marv was on his way to a demonstration in the United States when he was kidnapped by soldiers from Zanzibar Land. The plot summaries of the first two games were included in Metal Gear Solid under the Previous Operations section. The transceiver screen now displays the faces of Snake and the radio contact he's currently communicating with. Frequency numbers are now saved under a memory window after dialing them the first time. The game significantly evolved the stealth-based game system of its predecessor "in almost every way", introduced a complex storyline dealing with themes such as the nature of warfare and nuclear proliferation, and is considered "one of the best 8 bit games ever made. [6] Other script changes include Campbell's contacting the player regarding the change of frequency, where it changes from the back of the package to inside the manual, and Campbell's explanation regarding the radar and tap codes, which omits the reference to Minovsky particles and Hanoi Hilton prison, respectively.[7]. [9] Retro Gamer also included it among top ten MSX games. In 1970, Solid Snake was foreseen in a prophetic vision by Elisa and Ursula as the son of Big Boss that would \"save the world.\"In 1972, David and his twin brother Eli were born as a result of the secret government project \"Les Enfants Terribles,\" designed to create the perfect soldier, using the genes of the \"Greatest Warrior of the 20th Century\" Big Boss. Metal Gear 2: Solid Snake ( яп. It’s a standard action movie setup, but this is no movie – it’s Metal Gear 2: Solid Snake, a 1990 stealth-action video game from Konami and madcap game designer Hideo Kojima.. The MSX2 version of Metal Gear 2 was only rel… The twins were also to serve as an insurance policy for the Patriots, should Big Boss ab… The government sends Raiden, a new recruit in the new FOXHOUND, to infiltrate the Big Shell and rescue the US President, who is held hostage inside... METAL GEAR SOLID 3 HD Edition. Metal Gear 2: Solid Snake is the official sequel to the original Metal Gear.It was released for the MSX2 home computer in 1990 exclusively in Japan. However, the radar is disabled when the game enters alert phase. They are five additional missions starring Solid Snake included in Metal Gear Solid Substance for Xbox and later PS2 and PC. Composer(s) Mode(s) Metal Gear 2: Solid Snake is the legitimate sequel to Metal Gear, to be short. The PS2 version of the game, much like the original MSX2 version, requires the player to look at the manual in order to solve certain puzzles, such as deciphering tap codes or learning a certain frequency number. In the game, Solid Snake must infiltrate Zanzibar Land, a heavily defended territory located in Central Asia, to rescue a kidnapped scientist and destroy the revised Metal Gear D. The game significantly evolved the stealth-based gameplay of its predecessor "in almost every way," introduced a complex story line dealing with themes such as the nature of warfare and nuclear proliferation, and is considered "one of the best 8 bit games ever made." The new Metal Gear's pilot is revealed to be Gray Fox. Metal Gear Solid 2: Sons of Liberty (communément abrégé MGS2) est un jeu vidéo d'action-infiltration produit et réalisé par Hideo Kojima. Wii/バーチャルコンソール版「METAL GEAR 2 SOLID SNAKE」 Wiiポイント:800ポイント ※本ソフトは「Wii」専用ソフトになります。 「バーチャルコンソール」とは、過去のゲーム機で発売されたゲームソフトをWii上で再現したものです。 Metal Gear Solid (メタルギアソリッド Metaru Gia Soriddo?) Due to this exclusivity, Snake's Revenge became the Metal Gear sequel in the Western market. 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metal gear solid 2 snake

Take your favorite fandoms with you and never miss a beat. Metal Gear 2: Solid Snake has received near universal critical acclaim by retro game reviewers. By the end of the train ride, Kojima had already developed the basic storyline for the entire game. These missions, unlike the VR Missions, have an actual story to them. Snake incapacitates Madnar when the latter attempts to attack him. F2 - Shows the weapon … In addition, Snake learns that Madnar volunteered his services to Zanzibarland to finish work on Metal Gear as revenge against the scientific community shunning him after the events of the first game. Metal Gear 2: Solid Snake (メタルギア2 ソリッドスネーク, Metaru Gia Tsū Soriddo Sunēku?, abreviado habitualmente como MG2) es un videojuego de infiltración escrito y dirigido por Hideo Kojima. [16] As such, Retro Gamer regards Metal Gear 2 to be "as close as anyone can get to playing Metal Gear Solid in 2D" and also regards it as being superior to the more recent Game Boy Color version of Metal Gear Solid released a decade later in 2000. On a similar note, they also added the camouflage mat as a result of a glitch they ran into during development. Metal Gear 2: Solid Snake Walkthrough Snake navigates a deep swamp and enters the Arsenal building where he encounters another one of the game's many unique bosses: The Running Man. The Zanzibar Land mercenaries serve as boss characters in the game. The player no longer needs to rescue POWs to increase their rank; instead their life energy and carrying capacity is increased each time they defeat the game's bosses. Metal Gear 2: Solid Snake[a] is an overhead action-adventure stealth video game[b] released by Konami for the MSX2 computer platform in 1990. A series of shocks to the oil market spurred the development of new high-tech energy sources, including fusion power. The Virtual Console version, though based on the original MSX2 version, features the same revised character designs from the re-released versions. Mobile services. CONTROLS. When the enemy loses track of the player, the game enters Evasion Mode and a counter will go down. Roy Campbell also mentions to Snake to not mention anything about whale cuisine when contacting George Kasler, a reference to an autopsied body containing whale cuisine in one of the side missions for the Japanese version of Snatcher (it was changed to buffalo meat in the English version of Snatcher). Solid Snake is modeled after actor Mel Gibson, Colonel Campbell is modeled after Colonel Trautman from the Rambo … Release Date: 1990 Developer: Konami Publisher: Konami Series: Metal Gear Platforms: MSX2 System Genre: Stealth The following weapons were used in the video game Metal Gear 2: Solid Snake: Contents. His new mission is to rescue the kidnapped Czechoslovak biologist Dr. Kio Marv from the forces of Zanzibarland. Since the early development of the game, Kojima intended to expand the search function of soldiers to beyond a single screen, in order to further challenge players in planning strategies regarding the entire map. According to Paul Soth of GameSpy, the game is superior to its predecessor "in almost every way" and is "one of the best 8 bit games ever made. METAL GEAR 2: SOLID SNAKE. As in the original Metal Gear, the player's objective is to infiltrate the enemy's stronghold while avoiding detection from soldiers, cameras, infrared sensors, and other surveillance devices. 1 Beretta 92F; 2 MAC-11; 3 FIM-92A Stinger; 4 M47 Dragon; The time for an egg to hatch was shortened as well. The first port of Metal Gear 2 to another platform was the Japanese feature phone version released on October 1, 2004 as a downloadable app on i-mode, EZweb, and Yahoo! Solid Snake was brought out of retirement by FOXHOUND's new commander, Roy Campbell, and was sent to Zanzibar Land to rescue Dr. Marv. The coworker revealed his involvement with the project and encouraged Kojima to create his own sequel. [17] Game Informer was more critical of Metal Gear 2, as they gave the game a 7. The Snake … Gamepad, keyboard He is assisted by a radio support crew consisting of Roy Kyanbel ("Roy Campbell" in later versions), his new commanding officer; McDonnell Miller, a survival coach and drill instructor; George Kesler ("George Kasler" in later versions), a military strategist; and Yozev Norden (renamed Johan Jacobsen in the later revised versions), a wildlife expert. According to Paul Soth of GameSpy, the game surpassed its predecessor Metal Gear in every way. However, most vehicles still relied on oil. Messages the player receives are now based on their current situation and mission objective, rather than the room they're currently in, making them more dynamic. They said that in order to reach the pivotal moments of the game's story "you must endure some of the most ridiculous situations Solid Snake has ever seen" and "the game's focus on constant backtracking and keycard acquisition makes it too repetitive." [d] NATO discovers that Zanzibarland's leaders plan to hold the world hostage by controlling the supply of oil through OILIX and nuclear warheads pillaged from old stockpiles marked for dismantling in light of global efforts toward nuclear disarmament. It is the second game released in the Metal Gear series and the seventh one chronologically. Also appearing in the game are Big Boss, the renegade former commander of FOXHOUND, and Grey Fox ("Gray Fox" in later versions), who disappeared following the events of the Outer Heaven incident. They originally planned to not have any sound, and have a heartbeat sound effect throughout the game. These changes would also be implemented in the version included in Metal Gear Solid 3: Subsistence for the PlayStation 2, an expanded edition of Metal Gear Solid 3: Snake Eater released in Japan in 2005 that included full ports of both MSX2 Metal Gear games as part of its newly-added content. The team even went as far as to seclude themselves in a mountain in order to play a survival game with infrared guns. However, the radar is disabled when the game enters Alert Mode. Metal Gear 2: Solid Snake is a stealth action-adventure game that was written and directed by Hideo Kojima and developed by Konami. Such steps proved unnecessary when Czech scientist, Dr. Kio Marv, successfully bio-engineered a new species of algae, OILIX, that could produce petroleum-grade hydrocarbons with little expense and effort. Snake's Revenge (1990) This version features a few additions over the original MSX2 version, such as an easy mode and an unlockable boss rush mode after clearing the main game once, but also include some other adjustments and changes, most notably the replacement of the portraits used during the conversation sequences. For marketing, Kojima also intended to use a form of 3D via modelling to appeal to people outside the gaming market, such as anime fans and modelers. [1], The transceiver has been greatly revamped from the first game as well. By the end of the train ride, Kojima had already envisioned the basic premise for the game. Oil reserves were at a critical low, and the world community was prepared to take drastic measures, either by drilling into sand and shale for more oil, despite the difficulty—or moving on to renewable fuels. "Theme of Solid Snake" made an appearance in Nintendo's crossover fighting game Super Smash Bros. Brawl on the Shadow Moses Island stage. It is the second game released in the Metal Gear series and the seventh one chronologically. Due to the subsequent story developments in the series, several fans have requested a remake of Metal Gear 2 as well as the original Metal Gear. [17], Packaging illustration by Yoshiyuki Takani, Snake's portrait in the original MSX2 version (left) was based on the likeness of actor. See Similarities between Metal Gear 2: Solid Snake and Metal Gear Solid. In the MSX2 version, the player could only place six landmines per screen. Metal Gear Solid (1998). The player can also talk to children living in the fortress to gain new information; the player is penalized with a loss of health if he kills a child. High quality Metal Gear Solid gifts and merchandise. "[1] Much of its gameplay and many of its plot elements were used again in Metal Gear Solid eight years later. He then requested Kojima to develop a true sequel. This collection includes MGS 2 and 3, Peace Walker, and the Nintendo games Metal Gear and Metal Gear: Solid Snake- both of those found in the MGS3 menu. Metal Gear 2: Solid Snake (game, science fiction, espionage, stealth, action-adventure). Overall, he did all of these in order to make the infiltration experience even more realistic than before. Several changes were made in order to modernize the game: A PlayStation 2 version has been released as a component of Metal Gear Solid 3: Subsistence. Metal Gear 2: Solid Snake is an overhead action-adventure stealth video game released by Konami for the MSX2 computer platform in 1990. est un jeu vidéo d'action-infiltration conçu par Hideo Kojima, développé et édité par Konami en 1990 sur MSX2. [1], The player has been given new maneuvers and tools to help them remain undetected. He unveils the algae to the World Energy Conference in Prague and was on his way to a demonstration in the United States when he was kidnapped by soldiers from Zanzibarland, a Central Asian country established in 1997 after a successful independence war against the Soviet Union. I had no idea what to expect from this game but holy shit, this may be one of the best, if not THE best 8 bit game ever. Read Full Description. Cartridge (MSX2), paid download (mobile phone, Virtual Console), DVD (PS2, Xbox 360), Blu-ray Disc (PS3), PS Vita Card (PS Vita) Game Informer concluded that while the best chance to play Metal Gear 2 is to play the bonus disc of Metal Gear Solid 3: Subsistence, "only die-hard fans will find the experience rewarding."[18]. Campbell's second frequency, which originally could only be learned by checking the rear side of the MSX2 version's packaging, is now given to the player instead. Metal Gear 2: Solid Snake has received near universal critical acclaim by retro game reviewers. Metal Gear Solid, however, retcons this account by having the current nuclear-armed nations maintain their stockpiles, with the reduction of nuclear weapons via the START-3 Treaty serving a prominent role in the story. This was the first time the game was ported to another platform since its original MSX2 release in 1990. [12], The game mechanics of its sequel Metal Gear Solid, despite its transition to 3D, remained largely similar to its 2D predecessor[13] and included plot summaries of the first two MSX2 games (accessible in the Special mode under "Previous Operations"). They concluded that "only diehard fans will find the experience rewarding" and that the best way to play the game is through the bonus disc of Metal Gear Solid 3: Subsistence. The in-game dialogue establishes that events in the original game occurred three years before, List of characters in the Metal Gear series, Metal Gear 2: Solid Snake Original Soundtrack, "English Metal Gear 2 Development Committee", http://www.retrogamer.net/top_10/top-ten-msx-games/, "Metal Gear Solid 3: The Boss of Stealth Action Games", "Lost in Translation? Furthermore, he intended to have the player's actions be counteracted by various obstacles, including enemies, bosses, and traps, as well as broadening the worldview of the game with enriching stories, settings, and events to cultivate new players. All orders are custom made and most ship worldwide within 24 hours. Developer(s) Metal Gear >> Solid Snake Music Compilation of Hideo Kojima/Red Disc / / KICA-7929 Arrange 09.23 Konami MSX Super Best Antiques / コナミMSXスーパーベストアンティークス / Konami MSX Super Best Antiques KICA-7909~10 Soundtrack [1], Metal Gear 2 builds upon and further evolves the stealth-based gameplay of its predecessor. He also indicated that the ending sequence was meant to show their emotion towards the MSX system due to it ultimately being the last game they worked on for that console. MSX2, Mobile phone, PlayStation 2, Virtual Console, PlayStation 3, Xbox 360, PlayStation Vita Despite this, all was not well in the world. In addition, all the soldiers were designed to operate under their own schedule, with Kojima citing it as being similar to a simulation game. The game also ran into development problems when the entire development team for the game was forced to put the game on hold in order to lend support for the development team of SD Snatcher after the latter game's development progress had been compromised, with there even being rumors that Metal Gear 2 would end up halted altogether under those conditions. MSX2JP July 20, 1990Mobile phoneJP October 1, 2004PlayStation 2JP December 22, 2005NA March 14, 2006EU October 6, 2006AUS October 13, 2006 Virtual ConsoleJP March 30, 2010PlayStation 3NA November 8, 2011JP November 23, 2011EU February 3, 2012Xbox 360NA November 8, 2011JP November 23, 2011EU February 3, 2012PlayStation VitaNA June 12, 2012JP June 28, 2012EU June 29, 2012 It was also included in the HD remastered ports of Metal Gear Solid 3 released for PlayStation 3, Xbox 360 and PlayStation Vita and was given a stand-alone re-release in Japan as a downloadable game for mobile phones and the Wii Virtual Console. [8], The transceiver has also been greatly revamped from the first game as well, with conversations now being context-sensitive rather than being simply area-oriented. Metal Gear 2: Solid Snake (メタルギア2 ソリッドスネーク, Metaru Gia Tsū Soriddo Sunēku?, commonly abbreviated MG2) is a stealth action game that was written and directed by Hideo Kojima and developed by Konami. However, said plot point would eventually be used for the plot of Metal Gear Solid, and to a lesser extent Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid: Portable Ops, due to the then-rapid and unexpected changes to society as a result of the ending to the Cold War. If the player is discovered by the enemy, it will trigger Alert Mode and the number of life points they currently have will be displayed on the upper right side of the screen. Directed by Hideo Kojima. Many of the character's profile pictures are modeled after real celebrities. In addition, all the equipment that was photographed for the game box and manual had belonged to various members of the development staff, and the crawling characters were derived in design from staff members who were acting out the poses. A radar with a 3x3 grid on the upper right hand screen shows Snake's current position in the center screen (as a red dot), with enemy soldiers as white dots, allowing the player to determine what's ahead. They also made sure to create the game on a 4 megabit cartridge specifically to allow for cutscenes, as they were earlier forced to remove the cutscenes from Metal Gear due to insufficient memory.[8]. According to Paul Soth of GameSpy, the game is superior to its predecessor \"in almost every way\" and is \"one of the best 8 bit games ever made.\" Much of its gameplay and many of its plot elements were used again in Metal Gear Solid eight years later. [10], Furthermore, because Shoulder Nishio, the mecha designer for the game, constantly exceeded the ROM limit while trying to implement various aspects, several things ultimately had to be cut from the game, such as the boss character Maniac Cop, a mass-produced Metal Gear G, the Goliath tanks, wires, searchlights, flying soldiers, and piranhas, and that they had run into similar ROM exceeding problems throughout development. However, the game was not released in the Western world, due to the conflicting release of Snake's Revenge, until 16 years later. This is a reference to the North-South problem of Neo Kobe City featured in Snatcher, a socio-economic division that existed between the wealthy, long-time residents in the city's northern zones and the poor, mainly immigrant population centered in the city's southern regions. Metal Gear 2 was released for the Virtual Console on March 30, 2010 in Japan only. Le jeu a été développé par Konami Computer Entertainment Japan et édité par Konami en novembre 2001 sur PlayStation 2. A similar story was also stated in the August 1990 issue of MSX Magazine, although the person involved at Konami was never identified, and it indicated they didn't even think of developing a sequel at all to Metal Gear until someone stated they'd like to play one.[8]. Metal Gear 2 was also released for the Wii Virtual Console exclusively in Japan on March 30, 2010. The MSX2 version of Metal Gear 2 was only released in Japan, although Kojima would later direct another sequel titled Metal Gear Solid, which was released worldwide for the PlayStation in 1998 to critical acclaim. He also added in a crawling ability to give a more 3D gameplay sense to an otherwise 2.5D game as well as add more depth to the gameplay mechanics. [11], The initial story plan for Metal Gear 2 would have entailed a renegade American special forces unit hijacking a nuke on American soil, although it was nixed largely because it was deemed too unrealistic. The story also ended up having to be rewritten due to events that occurred that had not been anticipated during development, such as the Tienanmen Square Protests, the Romanian Revolution, and the collapse of the Berlin Wall, which was slated in the game to occur in the mid 1990s, and subsequent Reunification of Germany. METAL GEAR SOLID 2 HD Edition. [14] Jeremy Parish of 1UP.com referred to Metal Gear Solid as "basically a high-spec remake of Metal Gear 2. Novelty business cards promoting the Japanese mobile phone release. Determined to finish his mission, Snake fights against Zanzibarland's elite mercenary force and manages to reach Dr. Marv's cell. Platform(s) Both men later fight hand-to-hand in a minefield, and Snake finishes him off. This later led to Metal Gear 2 being re-released alongside the original Metal Gear as additional content in the Subsistence version of Metal Gear Solid 3 for the PlayStation 2 in 2005. Also, it's no longer possible to skip any floors by rapidly pushing the button. The characters' names from the original MSX2 version of the game are shown in parentheses. On October 1, 2004, Konami released a mobile phone version of Metal Gear 2 in Japan for the i-Mode, EZweb and Vodafone services. The biggest change in the game was the enemy's behavior. Over the course of his mission, Snake teams up with Holly White, a CIA operative posing as a journalist, and Gustava Heffner, an StB agent and Dr. Marv's bodyguard. MGS2 is a revolutionary entry for the series as it was one of the first games on the PS2 system, and … [19], On March 23, 2012, Kojima cited that he had no current plans on remakes due to it necessitating that he rewrite most of the games' story. The enemy can also hear any noise made by the player which usually occurs when the player fires a non-silenced firearm, uses an explosive, hits a wall or walks on certain types of terrain. Additionally, Integral features two hidden tunes based on Metal Gear 2 available via a secret codec frequency in the main game. Metal Gear Solid 2: Sons of Liberty A soldier named Raiden is sent to an offshore cleanup facility which has been commandeered by terrorists, but when the truth unravels, his mission is completely changed. Kazuhira Miller, when doing commentary on the Easter eggs, commented that "[Solid] Snake was 16 by 32 pixels and eight colors,"[15] and also quotes himself from the game. "[15] Nickolai Adkins of 1UP also noted how much of the scenario and plot elements in Metal Gear 2 were recycled in Metal Gear Solid, ranging from "Snake emerging from retirement to rescue a kidnapped non-soldier personnel" in the beginning to "an escape sequence where Snake is accompanied by his female accomplice/love interest" at the end. Following the success of the NES version of Metal Gear, which sold over a million units in North America, Konami began the development of a sequel for the same platform titled Snake's Revenge designed specifically for the overseas market. 1 spot on the October 1990 issue. Deciding when exactly Solidus Snake died is a fun one, as the character is technically killed by Raiden in Metal Gear Solid 2. One is an arranged version of the "Theme of Solid Snake", while the other is an arrangement of "Zanzibar Breeze." [8][10] Hideo Kojima, who directed the first MSX2 game but was not involved in either of the NES versions, did not have any plans to develop a sequel himself at the time until he became reacquainted with a coworker who was assigned to work on Snake's Revenge on a train ride in Tokyo. In Metal Gear, Snake, giovane recluta dell'unità FOXHOUND, fu mandato nella sua prima missione a liberare il suo compagno Gray Fox e a distruggere il Metal Gear. Жанр игры официально определён как «Тактическая шпионская игра». Metal Gear 2: Solid Snake is a little-known release in Konami’s popular Metal Gear series, because it was released only in Japan for Konami’s MSX2 computer. Elevators no longer have a display above the door to show which floor they are currently stopped at or the direction in which they are moving. Set in 1999, a few years after the events of the original game,[c] Solid Snake must infiltrate a heavily defended territory known as Zanzibar Land to rescue a kidnapped scientist and destroy the revised "Metal Gear D". Aside from canonical sequels to the game, there is at least one non-story reference to Metal Gear 2 in the franchise: In the Déjà Vu/Jamais Vu missions for Metal Gear Solid V: Ground Zeroes, the logo for Metal Gear 2 can be seen on a wall. Instead of remaining stationed in one screen like in the first game, enemy soldiers can now patrol different screens across a single map. Metal Gear 2: Solid Snake is an overhead action-adventure stealth video game, taglined as a A later issue of the same magazine also had a poll asking which game should be ported, with Metal Gear 2 being ranked first among the votes, followed by Snatcher, the then-popular STG game XEXEX, and the TwinBee series.[14]. A mark will appear on the player's feet when making a noise while walking on certain types of terrain. A radar with a 3x3 grid on the upper right of the screen shows the player's current area in the center grid (as a red dot), with enemy soldiers as white dots, allowing the player to determine what's ahead. Metal Gear 2 was included in the Metal Gear Solid: HD Collection compilation for the PlayStation 3, Xbox 360, and PlayStation Vita, as well as Metal Gear Solid: The Legacy Collection for the PS3. Publisher(s) The radar can also be used with the mine detector equipped to determine the locations of any placed mines or fire Stinger missiles on an airborne target. After Kojima saw Snake's Revenge, he decided to go ahead and make an official follow-up to Metal Gear, and MG2:SS was released for the MSX in 1990. As such, Retro Gamer regarded Metal Gear 2 to be "as close as anyone can get to playing Metal Gear Solid in 2D", putting it above the Game Boy Color game released a decade later in 2000. After undergoing a business trip to the sales division of Konami, Kojima successfully convinced his superiors to approve the development of Metal Gear 2: Solid Snake with the MSX division. [1] Metal Gear 2 would finally see an official English release 16 years later as a component of Metal Gear Solid 3: Subsistence. Also assisting him on-site are Horry White ("Holly White" in later versions), a CIA agent posing as a journalist; Natasha Marcova (Gustava Heffner in later versions), an StB agent and Dr. Marv's bodyguard; and Dr. Petrovich Madnar ("Drago Pettrovich Madnar" in newer versions), the Metal Gear designer from the first game, who was captured along with Dr. Marv. He also intended to emphasize the survival aspect by cobbling together various items to create new equipment and weapons. [12], The game was released exclusively in Japan for the MSX2 in 1990. As he tries to escape, Snake meets Big Boss. Metal Gear 2: Solid Snake Konami As one of the goals for creating the game involved pursuing realism, the development team for the game spent various days and nights gathering as much reference materials as possible for everything they could think of, including movies, books, as well as model guns, with it even going as far as to have people in combat fatigues and meeting an author who was a former Green Beret. Namely, the handgun, sub-machine gun, grenades, anti-air missiles, remote control missiles, landmines, camouflage mat, incapacitating gas, lighter, lacquer spray, cigarettes, body armor, gas mask, binoculars, cold medicine, and the various rations had their proper names removed, presumably to avoid any references to real life brand names, while the remaining weapons and equipment had their names slightly altered for transliteration purposes (eg, Plastic Explosives was changed from "プラスチック・バクダン " to "プラスティックバクダン"). The crawl ability now has its own button. Many weapons and equipment from the first game are brought over as well as new items such as robotic mice used to distract enemies, a camouflaged mat and three different types of rations with their own attributes. After the success of the Nintendo Entertainment System version of Metal Gear had in the Western market, especially in North America where it sold over a million copies, Konami commissioned the development of a sequel for the NES made specifically with the Western market in mind without the consent of Hideo Kojima. Fashioning a makeshift flamethrower, Snake defeats Big Boss for the second time. For example, the player can now kneel and crawl in addition to walking, allowing them to avoid making noise. Metal Gear Solid's Story In 2 Minutes (Part 2) Lucy jumps back into the mind-melting world of Metal Gear Solid as she tries to unravel the adventures of Solid Snake and friends. To counter the problem, Czech scientist Dr. Kio Marv bio-engineers a new species of algae, OILIX, that could produce petroleum-grade hydrocarbons with little expense and effort. The story is told through text screens in between action. He later reiterated this response on Twitter on June 27, 2013. Marv was on his way to a demonstration in the United States when he was kidnapped by soldiers from Zanzibar Land. The plot summaries of the first two games were included in Metal Gear Solid under the Previous Operations section. The transceiver screen now displays the faces of Snake and the radio contact he's currently communicating with. Frequency numbers are now saved under a memory window after dialing them the first time. The game significantly evolved the stealth-based game system of its predecessor "in almost every way", introduced a complex storyline dealing with themes such as the nature of warfare and nuclear proliferation, and is considered "one of the best 8 bit games ever made. [6] Other script changes include Campbell's contacting the player regarding the change of frequency, where it changes from the back of the package to inside the manual, and Campbell's explanation regarding the radar and tap codes, which omits the reference to Minovsky particles and Hanoi Hilton prison, respectively.[7]. [9] Retro Gamer also included it among top ten MSX games. In 1970, Solid Snake was foreseen in a prophetic vision by Elisa and Ursula as the son of Big Boss that would \"save the world.\"In 1972, David and his twin brother Eli were born as a result of the secret government project \"Les Enfants Terribles,\" designed to create the perfect soldier, using the genes of the \"Greatest Warrior of the 20th Century\" Big Boss. Metal Gear 2: Solid Snake ( яп. It’s a standard action movie setup, but this is no movie – it’s Metal Gear 2: Solid Snake, a 1990 stealth-action video game from Konami and madcap game designer Hideo Kojima.. The MSX2 version of Metal Gear 2 was only rel… The twins were also to serve as an insurance policy for the Patriots, should Big Boss ab… The government sends Raiden, a new recruit in the new FOXHOUND, to infiltrate the Big Shell and rescue the US President, who is held hostage inside... METAL GEAR SOLID 3 HD Edition. Metal Gear 2: Solid Snake is the official sequel to the original Metal Gear.It was released for the MSX2 home computer in 1990 exclusively in Japan. However, the radar is disabled when the game enters alert phase. They are five additional missions starring Solid Snake included in Metal Gear Solid Substance for Xbox and later PS2 and PC. Composer(s) Mode(s) Metal Gear 2: Solid Snake is the legitimate sequel to Metal Gear, to be short. The PS2 version of the game, much like the original MSX2 version, requires the player to look at the manual in order to solve certain puzzles, such as deciphering tap codes or learning a certain frequency number. In the game, Solid Snake must infiltrate Zanzibar Land, a heavily defended territory located in Central Asia, to rescue a kidnapped scientist and destroy the revised Metal Gear D. The game significantly evolved the stealth-based gameplay of its predecessor "in almost every way," introduced a complex story line dealing with themes such as the nature of warfare and nuclear proliferation, and is considered "one of the best 8 bit games ever made." The new Metal Gear's pilot is revealed to be Gray Fox. Metal Gear Solid 2: Sons of Liberty (communément abrégé MGS2) est un jeu vidéo d'action-infiltration produit et réalisé par Hideo Kojima. Wii/バーチャルコンソール版「METAL GEAR 2 SOLID SNAKE」 Wiiポイント:800ポイント ※本ソフトは「Wii」専用ソフトになります。 「バーチャルコンソール」とは、過去のゲーム機で発売されたゲームソフトをWii上で再現したものです。 Metal Gear Solid (メタルギアソリッド Metaru Gia Soriddo?) Due to this exclusivity, Snake's Revenge became the Metal Gear sequel in the Western market. 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